

The phoned-in quality of Rainbow Six Extraction is evident by the title screen, and I was just ready to jump in and shoot my gun at things.įortunately, the shooting is pretty good because - surprise - it’s just Rainbow Six Siege. Something about a VR environment for training” – look, I just could not be bothered to parse the lore after they named the enemy the Parasite. “Something something our nation is under threat, we need to send in our most bestest boys, yadda yadda yadda.

The threat of Extraction is the Parasite. Never did I feel like we just may be able to get by - after a few sessions it was clear whether we were going to get creamed or not should my squad continue on. There’s a sort of appealing risk-reward dynamic in whether to keep trucking on or back out early between objectives, but the choice was usually relatively easy to make. The main loop breaks down like so: enter a map with three distinct sectors alone or with two others, complete a randomly assigned objective in each, and either leave or continue on to the next. I immediately knew this was going to be another gutless, apolitical, vapid exercise in monotony. But when I saw the Statue of Liberty’s head get popped off by some kind of black goo I rolled my eyes. As a connoisseur of mid-co-op PvE shooters, I’ve seen it all - the horrifying, unforgiving atmosphere of GTFO, the whacky and diverse excursions of Deep Rock Galactic, or the bland re-hashing of the legendary Left 4 Dead, Back 4 Blood.I really enjoy Rainbow Six Siege’s slow-paced and thoughtful gameplay loop, so I was excited to see how it could be utilized in such an environment. I’m going to be honest, my eyes glazed over mere moments into the opening cutscene of this one.
